[actor_hud] visual = dynamics\weapons\wpn_hand\wpn_hand_01 position = -0.044000,-0.156000,0.100000 orientation = -0.500000,1.000000,-2.000000 ancor_0 = lead_gun ;r_hand ancor_1 = l_hand ; Without armor [actor_hud_05]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_no_outfit ; Exo [actor_hud_exo]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_exo [actor_hud_dolg_exo]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_dolg_exo [actor_hud_merc_exo]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_merc_exo [actor_hud_freedom_exo]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_freedom_exo [actor_hud_monolith_exo]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_monolith_exo [actor_hud_bandit_exo]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_bandit_exo [actor_hud_military_exo]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_military_exo ; Scientific [actor_hud_freedom_seva]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_freedom_seva [actor_hud_loner_seva]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_loner_seva [actor_hud_monolith_seva]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_monolith_seva [actor_hud_duty_seva]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_duty_seva [actor_hud_merc_seva]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_merc_seva [actor_hud_ecologist_ssp99]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99 [actor_hud_ecologist_ssp99m]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m [actor_hud_ecologist_blue]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m_blue ; Novice [actor_hud_loner_novice]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_loner_novice [actor_hud_duty_novice]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_duty_novice [actor_hud_cs_novice]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_cs_novice [actor_hud_freedom_novice]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_freedom_novice [actor_hud_bandit_novice]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_bandit_novice [actor_hud_bandit_trench]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_bandit_trench [actor_hud_monolith_novice]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_monolith_novice [actor_hud_merc_novice]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_merc_novice [actor_hud_military_novice]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_military_novice ; Other [actor_hud_bandit_merc]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_bandit_merc [actor_hud_cs1]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_cs1 [actor_hud_cs2]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_cs2 [actor_hud_cs3a]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_cs3b ;not mistake, this is intentionally cs3b as outfits were swapped [actor_hud_cs3b]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_cs3a ;not mistake, this is intentionally cs3a as outfits were swapped [actor_hud_duty_ps5m]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_duty_ps5m [actor_hud_duty_psz9d]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_duty_psz9d [actor_hud_ecologist_guard]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_ecologist_guard [actor_hud_freedom_guard]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_freedom_guard [actor_hud_freedom_guardian]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_freedom_guardian [actor_hud_freedom_wind]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_freedom_wind [actor_hud_loner_sunrise]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise [actor_hud_merc_suit]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_merc_suit [actor_hud_military_berill]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_military_berill [actor_hud_military_skat9]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_military_skat9 [actor_hud_monolith_suit]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_monolith_suit ; AO3 [actor_hud_nbc]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_nbc_suit [actor_hud_radiation]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_radiation_suit ; LR [actor_hud_sin]:actor_hud visual = dynamics\weapons\wpn_hand\wpn_hand_sin